Been working on this project for a long time and have quite a lot of symbols and all work as expected. However…
I just created 3 new symbols, all simple and similar with just some small differences. Creation went perfectly, but…
If I add one of them to the drawing it is impossible to place it accurately as it jumps about in some random fashion. I've tried adding other previously created symbols and every one I test, I can smoothly move it about to exactly where I need. But these 3 new ones, it's impossible.
Is this a known problem? Fixable? Not sure how it could be fixed as nothing is amiss.
Might need Thorsten to jump in here.
[Solved] Symbol jumping in Cadintosh 8.8.7 (Build 745)
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Re: Symbol jumping in Cadintosh 8.8.7 (Build 745)
Please email your drawing to support@lemkesoft.de
Re: Symbol jumping in Cadintosh 8.8.7 (Build 745)
I have determined it is the Selection Mode and I have seen the effect in other symbols with the Mode set to 'Automatic'. It just depends on what other lines etc are close. So I set Selection Mode to 'Freehand' in order to place the symbols. That function might need looking at though.
I have another question about symbols and a related problem.
First of all, how can I set the 'rotation' point of a symbol?
When creating a symbol from items on the main screen, e.g. 'Create from Window' (should say Marquee, but anyway) it asks for this and you can specify the point, but if you later decide it is in the wrong place, how can you change it? I'm sure I have done this in the past, but now I can see no way to do that, apart from explode and recreate the symbol.
Another related question, even when creating a symbol as above, how can the 'rotation point' be set where there is no intersection? I have only been able to add lines to create the intersection, set that as the 'rotation point' and then edit the symbol later to remove the unwanted lines. Is there not a better way to do this?
Finally, I am unable to flip a symbol. I need to flip one of them horizontally and as usual set the X attribute to -1.00, but it will not accept this and forces it to 0.00, resulting in a mess of the symbol. For some reason, this version will not accept negative numbers for symbol attributes.
I have another question about symbols and a related problem.
First of all, how can I set the 'rotation' point of a symbol?
When creating a symbol from items on the main screen, e.g. 'Create from Window' (should say Marquee, but anyway) it asks for this and you can specify the point, but if you later decide it is in the wrong place, how can you change it? I'm sure I have done this in the past, but now I can see no way to do that, apart from explode and recreate the symbol.
Another related question, even when creating a symbol as above, how can the 'rotation point' be set where there is no intersection? I have only been able to add lines to create the intersection, set that as the 'rotation point' and then edit the symbol later to remove the unwanted lines. Is there not a better way to do this?
Finally, I am unable to flip a symbol. I need to flip one of them horizontally and as usual set the X attribute to -1.00, but it will not accept this and forces it to 0.00, resulting in a mess of the symbol. For some reason, this version will not accept negative numbers for symbol attributes.
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Re: Symbol jumping in Cadintosh 8.8.7 (Build 745)
You set the base point (which is the rotation point, too) during symbol creation:
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Re: Symbol jumping in Cadintosh 8.8.7 (Build 745)
I fixed the flipping issue with the latest BETA:
http://www.lemkesoft.org/beta.html
Thorsten
http://www.lemkesoft.org/beta.html
Thorsten
Re: Symbol jumping in Cadintosh 8.8.7 (Build 745)
Yes, but how can you change that later (when you realise you chose the wrong point ).
Thanks for fixing the flip issue, although in the meantime, I was able to achieve that by using the Mirror tool.
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Re: [Solved] Symbol jumping in Cadintosh 8.8.7 (Build 745)
Simple edit the symbol. It will be opened in a new window.
Now just move all elements with the transform function.
The point zero, zero is the base point.
Now just move all elements with the transform function.
The point zero, zero is the base point.
Re: [Solved] Symbol jumping in Cadintosh 8.8.7 (Build 745)
Ah, that's the crucial bit. The base point is 0, 0. Thanks.
Actually, I think I might have originally known that, but must have forgotten. Apologies.